PENGGUNAAN ANIMATION MAKER UNTUK MENGEMBANGKAN KREATIFITAS SISWA DALAM PEMBELAJARAN SENI RUPA KELAS IV A SDN SUKO 363

Authors

  • Dian Puspika Sari Universitas Negeri Surabaya
  • Julianto Universitas Negeri Surabaya
  • Abdul Rachman Universitas Negeri Surabaya

DOI:

https://doi.org/10.23969/jp.v9i2.13264

Keywords:

Creativity, Animation maker, comic characters

Abstract

The aim of this research is to determine the contribution of animation maker learning media to students' creativity. The type of research used is Classroom Action Research (PTK) with the Kemmis and Taggart model research design. The subjects of this research were 27students in class IV A at SDN Suko 363, Sukodono Sidoarjo District. Data collection techniques were carried out using non-tests. The data collection tool uses non-tests with drawing creativity questionnaire sheets. Data were analyzed using quantitative descriptive techniques. The results of the Pre-Cycle research showed that the percentage of fluency indicators reached 58%, the flexibility indicator 51.8%, the authenticity indicator 53% and the elaboration indicator only reached 49.3%, the completion percentage only reached 3.7%. In cycle 1, the percentage of fluency indicators increased to 77.7%, the flexibility indicator reached 64.1%, the authenticity indicator reached 75.3%, the elaboration indicator reached 64.1%, the percentage of completeness in class drawing creativity also increased to 44.4%. In cycle 2, the percentage of the fluency indicator greatly increased to 96.2%, the flexibility indicator 90.1%, the authenticity indicator 93.8%, and the elaboration indicator 81.4%, the percentage of completeness in class drawing creativity also increased to 81.4%. Thus, the results of this research show that the application of the Animation Maker learning media can increase the drawing creativity of class IV A students at SDN Suko 363 Sukodono Sidoarjo.

Downloads

Download data is not yet available.

References

Arikunto, S. (2010). Penelitian Tindakan Kelas. Jakarta: PT. Bumi Aksara.

Indriawati, Dwi., Rosarina Giyartini, Aini Loita. 2023. Analisis Kebutuhan Pengembangan Media Pembelajaran Video Animasi Pada Pembelajaran Seni Rupa di Sekolah Dasar. Pendas : Jurnal Ilmiah Pendidikan Dasar, Vol.08 No,01.

Lubis, Nurasiyah Anas. 2022. Meningkatkan Kreativitas Siswa Sekolah Dasar melalui Karya Seni Rupa Menggambar Imajinatif. Jurnal Pendidikan Guru Sekolah Dasar, Vol.3 No,2.

Kusnulyaningsih, Dita., Husniati, Ilham Syahrul Jiwandono. 2022. Pengembangan Media Pembelajaran Berbasis Video Animaasi Pada Muatan Seni Budaya dan Prakarya Kelas IV SDN 39 Mataram. Jurnal Ilmiah Profesi Pendidikan, Vol.7 No,2.

M, Nur Fazria., dan Tri Linggo Wati. 2022. Analisis Kreativitas Menggambar Imajinasi Peserta Didik Kelas IV Ditinjau Dari Aspek (Kemampuan Tinggi, Sedang, Rendah) di SDN . ELSE (Elementary School Education Journal), Vol.6 No,2.

Musthofa, Ulinnuha., dan Murdani. 2018. Efektivitas Penggunaan Media Pembelajaran Video Tutorial Untuk Meningkatkan Kompetensi Menggamabar 3D. Jurnal Pendidikan Teknik Mesin, Vol.18 No,2.

Mujiyoni, Eko Haryanto, Gunadi. 2021. Peran Guru dalam Pengoptimalan Potensi Emosi Anak terhadap Peningkatan Kreativitas Ekspresi pada Pembelajaran Seni Rupa di SD Kota Semarang. MUDRA Jurnal Seni Budaya, Vol. 36, No,2.

Rahmat, Stephanus Turibius dan Theresia Alviani Sum. 2017. Mengembangkan Kreativitas Anak. Jurnal Pendidikan dan Kebudayaan Missio, Vol.9 No,2.

Rofian. 2016. Penerapan Metode Pembelajaran Demonstrasi Pada Pendidikan Seni Rupa Di Sekolah Dasar. Malih Peddas, Vol.6 No.2.

Siskowati, Eni dan Andi Prastowo. 2022. Pembentukan Kreativitas Melalui Pembelajaran SBdP Kelas III Pada Materi Menggambar di Sekolah Dasar. Jurnal Pedagos : Jurnal Pendidikan STKIP Bima, Vol.4 NO, 1.

Downloads

Published

2024-04-17