PENGEMBANGAN MODEL TGT BERBANTUAN SNAKES LADDERS BERBASIS GENIALLY WEB MATERI PANCASILA SEBAGAI NILAI KEHIDUPAN (SISWA KELAS IV SD NEGERI GAPRANG 01 KABUPATEN BLITAR)
DOI:
https://doi.org/10.23969/jp.v10i02.26265Keywords:
TGT, Snakes Ladders, Genially Web, AttractivenessAbstract
TGT model assisted by Genially Web-based Snakes Ladders. At SD Negeri Gaprang 01 Blitar Regency, grade IV students face difficulties in understanding Pancasila Education lessons even though the material has been neatly arranged by the teacher but students do not like Pancasila Education lessons causing problems in the learning process, namely: students have difficulty focusing on learning, many students tend to play alone in the midst of learning activities, there is no factor of variation in teaching models and learning media that leads to a monotonous learning experience. To overcome this problem, researchers developed a TGT model assisted by Genially Web-based Snakes Ladders. The TGT model is cooperative learning that forms students learning in small groups of 5-6 people. This model adds an element of fun, makes the learning experience creative, entertaining and increases students' interest in learning. Genially is a web-based platform that is used to assist users in creating various audiovisual and interactive content and can attract students' interest in learning. The purpose of the researcher developing the TGT model assisted by Genially Web-based Snakes Ladders is to determine the validity and attractiveness of the TGT model assisted by Genially Web-based Snakes Ladders media. The strategy used in this research is Research and Development (R&D) with the PPE model which consists of three stages: Planning, Production, Evaluation. The results of learning design validation obtained 90% and 95% material experts as well as the percentage of teacher attractiveness of 93% and the results of student attractiveness obtained 97%. The TGT model assisted by Genially Web-based Snakes Ladders is expected to attract students' interest in learning and can help the learning process.Downloads
References
Allia, S., Oktavia T, R., & Wafa, K. (2024). Edukatif ular tangga berbasis. 09(September).
Amalia, S. N., Zahrani, A., & Pambudi, M. R. (2024). Pengembangan Media Pembelajaran Interaktif Teknik Dasar Bulutangkis pada Siswa Tunarungu. Jurnal Pembelajaran Dan Ilmu Pendidikan, 4(2), 392–399.
Amirahlilis, P. G. (2023). Keadaan Pendidikan Saat Ini dan Inovasi Kurikulum Merdeka Belajar. Thesis, 6(20), 1–9.
Fadhilah, N., & Adela, D. (2020). Penguatan Nilai-Nilai Pancasila di Sekolah Dasar. Jurnal BELAINDIKA (Pembelajaran Dan Inovasi Pendidikan), 2(3), 7–16.
Handayani, P., Suarjana, & Yudiana. (2021). Dakota (Dakon Matematika) sebagai Media Pembelajaran untuk Meningkatkan Pemahaman Konsep Operasi Hitung Bilangan Cacah pada Siswa Kelas III SD. Jurnal Pendidikan Dan Konseling (JPDK), 105(2), 79.
Khairi, M. (2023). ________ Volume STUDENT LEARNING OUTCOMES ON THE APPLICATION OF TGT LEARNING. 04(02).
Khoerunnisa, P., & Aqwal, S. M. (2020). Analisis Model-model Pembelajaran. Fondatia, 4(1), 1–27.
Nur’aeni, N., & Hasanudin, E. H. I. (2023). Model Pembelajaran Kooperatif Team Game Tournament Berbasis Media Digital Blooket untuk Mengembangkan Motivasi dan Hasil Belajar Pendidikan Pancasila. Asatiza: Jurnal Pendidikan, 4(3), 259–273.
Rustandi, A., Haryaka, U., & Grasia, E. (2022). Pengembangan Media Pembelajaran Game Edukasi Menggunakan Model PPE Pada Mata Pelajaran Pengenalan Nama Hewan di TK Negeri 10 Kota Samarinda. Jurnal Ilmiah Jendela Pendidikan, 11(2), 148–157.
S.Winataputra, P. D. U. (2019). Hakikat Belajar dan Pembelajaran. Hakikat Belajar dan Pembelajaran, 1-46. Hakikat Belajar Dan Pembelajaran, 1–46.
Sekar, D., & Febriani, A. (2024). Penerapan Media Pembelajaran Ular Tangga Berbasis Genially Untuk Meningkatkan Minat Belajar Siswa di Bimbel Triwala Kuningan. 1, 17–24.
Wadud, A. J., & Lailiyah, S. (2024). Pengaruh Media Ular Tangga Berbasis Genially terhadap Minat dan Hasil Belajar Matematika. Kognitif: Jurnal Riset HOTS Pendidikan Matematika, 4(1), 500–512. https://doi.org/10.51574/kognitif.v4i1.1579
Wafa, K., TR, O., & Salsabela, A. (2024). 15590-Article Text-67828-1-10-20240708. 09.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.