MEDIA E-LEARNING INTERAKTIF BERBASIS CISCO PACKET TRACER DALAM PEMBELAJARAN JARINGAN KOMPUTER DI SMK TKJ

Authors

  • Nindi Bunga Iqnas Bunga Universitas Rokania
  • Nabila Ulfa Universitas Rokania
  • Jufri Universitas Rokania
  • Agung Setiawan Universitas Rokania

DOI:

https://doi.org/10.23969/jp.v10i2.26320

Keywords:

cisco packet tracer, e-learning, computer networks, learning media, vocational schools

Abstract

Computer network learning in vocational high schools (SMK), particularly in the Computer and Network Engineering (TKJ) department, still faces various challenges, such as students’ difficulties in understanding abstract technical concepts and limited practical facilities. This condition highlights the need for innovative, interactive, and applicable learning media. This study aims to examine the use of Cisco Packet Tracer as an interactive e-learning tool to enhance the effectiveness of computer network learning in SMK. The methodology employed is descriptive qualitative, using literature review and independent exploration of the features and implementation of Cisco Packet Tracer. The findings indicate that Cisco Packet Tracer provides a virtual learning environment that simulates real-world conditions, facilitates student understanding through hands-on simulation, and supports project-based learning. Therefore, Cisco Packet Tracer is an effective, efficient, and suitable alternative learning medium for vocational education settings.

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References

Afandi Husin Amin Syahrul Lubis, S. ’ B. (2023). Meningkatkan Hasil Belajar Siswa SMK Melalui Model Project Based Learning Dengan Media Cisco Packet Tracer. https://consensus.app/papers/meningkatkan-hasil-belajar-siswa-smk-melalui-model-lubis-bahri/2e5aafb944585d6b8f5d6801d9b286d8/

Beni Mahendra1, F. Y. (2020). No Title. PENGEMBANGAN MEDIA PEMBELAJARAN ITERAKTIF BERBASIS APLIKASI CISCO PACKET TRACER PADA MATA PELAJARAN ADMINISTRASI INFRASTRUKTUR JARINGAN DI SMK. https://consensus.app/papers/pengembangan-media-pembelajaran-iteraktif-berbasis-mahendra1-yeni/172ad1226fac5c51b68e45680e8dec46/

Candra, A. M., & Rahayu, T. S. (2021). Pengembangan Media Pembelajaran Berbasis Game Interaktif untuk Meningkatkan Kemampuan Pemecahan Masalah Tematik di Sekolah Dasar. Jurnal Basicedu, 5(4), 2311–2321. https://doi.org/10.31004/basicedu.v5i4.1212

Dunggio, M. S., Mulyanto, A., Hermila, A., Rohandi, M., Olii, S., & Dangkua, E. V. (2025). Pengembangan Media Pembelajaran Berbasis Game Pada Materi Konsep IP Address Di SMKN 1 Limboto. 37–45.

Fachrur Rozi, N. R. (2021). OPEN ACCESS J. OF ICT, VOL. 3, NO. 1, PP.010-019, JUNI 2021 ISSN : 2686-1089 (ONLINE) Journal of Informatics and Communications Technology (JICT) Penerapan Modul Praktikum Jaringan Komunikasi Data & Komputer Berbasis Cisco Packet Tracer Version 7.3.1.0362.

M. Prvan, J. O. (2020). Methods in Teaching Computer Networks. https://consensus.app/papers/methods-in-teaching-computer-networks-prvan-ožegović/e03b900049a35e869dd1b46b18970133/

Repi, Y. M., Wonggo, D., & Liando, O. E. S. (2021). EduTIK: Jurnal Pendidikan Teknologi Informasi dan Komunikasi Volume 1 Nomor 5, Oktober 2021. EduTIK: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi, 2(5), 773.

Ulumudin, F. N., & Sujatmiko, B. (2023). Pengembangan Media Pembelajaran Berbasis Game Edukasi Running Maze Untuk Meningkatkan Kompetensi Memprogram Siswa Pada Mata Pelajaran Pemrograman Dasar. IT-Edu : Jurnal Information Technology and Education, 8(3), 1–8. https://doi.org/10.26740/it-edu.v8i3.56999

Yunita Yunita, Muhammad Aziz Nur Mubarok, Arjuna Fikri Tri Firmansyah, & Didik Aribowo. (2024). Penggunaan Software Cisco Packet Tracer Dalam Simulasi Jaringan Seluler Pada Pembelajaran Materi Terminal Telkomunikasi. Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro Dan Informatika, 2(3), 26–33. https://doi.org/10.61132/jupiter.v2i3.270

Afandi Husin Amin Syahrul Lubis, S. ’ B. (2023). Meningkatkan Hasil Belajar Siswa SMK Melalui Model Project Based Learning Dengan Media Cisco Packet Tracer. https://consensus.app/papers/meningkatkan-hasil-belajar-siswa-smk-melalui-model-lubis-bahri/2e5aafb944585d6b8f5d6801d9b286d8/

Beni Mahendra1, F. Y. (2020). No Title. PENGEMBANGAN MEDIA PEMBELAJARAN ITERAKTIF BERBASIS APLIKASI CISCO PACKET TRACER PADA MATA PELAJARAN ADMINISTRASI INFRASTRUKTUR JARINGAN DI SMK. https://consensus.app/papers/pengembangan-media-pembelajaran-iteraktif-berbasis-mahendra1-yeni/172ad1226fac5c51b68e45680e8dec46/

Candra, A. M., & Rahayu, T. S. (2021). Pengembangan Media Pembelajaran Berbasis Game Interaktif untuk Meningkatkan Kemampuan Pemecahan Masalah Tematik di Sekolah Dasar. Jurnal Basicedu, 5(4), 2311–2321. https://doi.org/10.31004/basicedu.v5i4.1212

Dunggio, M. S., Mulyanto, A., Hermila, A., Rohandi, M., Olii, S., & Dangkua, E. V. (2025). Pengembangan Media Pembelajaran Berbasis Game Pada Materi Konsep IP Address Di SMKN 1 Limboto. 37–45.

Fachrur Rozi, N. R. (2021). OPEN ACCESS J. OF ICT, VOL. 3, NO. 1, PP.010-019, JUNI 2021 ISSN : 2686-1089 (ONLINE) Journal of Informatics and Communications Technology (JICT) Penerapan Modul Praktikum Jaringan Komunikasi Data & Komputer Berbasis Cisco Packet Tracer Version 7.3.1.0362.

M. Prvan, J. O. (2020). Methods in Teaching Computer Networks. https://consensus.app/papers/methods-in-teaching-computer-networks-prvan-ožegović/e03b900049a35e869dd1b46b18970133/

Repi, Y. M., Wonggo, D., & Liando, O. E. S. (2021). EduTIK: Jurnal Pendidikan Teknologi Informasi dan Komunikasi Volume 1 Nomor 5, Oktober 2021. EduTIK: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi, 2(5), 773.

Ulumudin, F. N., & Sujatmiko, B. (2023). Pengembangan Media Pembelajaran Berbasis Game Edukasi Running Maze Untuk Meningkatkan Kompetensi Memprogram Siswa Pada Mata Pelajaran Pemrograman Dasar. IT-Edu : Jurnal Information Technology and Education, 8(3), 1–8. https://doi.org/10.26740/it-edu.v8i3.56999

Yunita Yunita, Muhammad Aziz Nur Mubarok, Arjuna Fikri Tri Firmansyah, & Didik Aribowo. (2024). Penggunaan Software Cisco Packet Tracer Dalam Simulasi Jaringan Seluler Pada Pembelajaran Materi Terminal Telkomunikasi. Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro Dan Informatika, 2(3), 26–33. https://doi.org/10.61132/jupiter.v2i3.270

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Published

2025-01-06