PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING DALAM PEMBELAJARAN IPAS MATERI KEANEKARAGAMAN HAYATI TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS IV DI SD GMIT OEBOBO KOTA KUPANG
DOI:
https://doi.org/10.23969/jp.v10i02.26779Keywords:
Game Based Learning, learning outcomeAbstract
This study aims to determinate the effect of the Game Based Learning (GBL) model on the learning outcomes of fourth-grade students on biodiversity material at SD GMIT Oebobo, Kupang City. This research used a quantitative approach with a preeksperimental one group pretest-posttest design. The sample consisted of 18 students selected using a saturated sampling thechnique. Instruments used included test (pretest and posttest), observations, and documentations. The validity of the instruments was assessed through expert judgement, while reliability was tested using Cronbach’s Alpha, resulting in a velue of 0,717. Data alalysis using SPSS showed that the data were normally distributed and homogeneous. The paired sample T-Test resulted in a significance velue of 0,000 < 0,005, indicating a significant difference between pretest and posttest scores. These results prove that the Game Based Learning model has a positive impact on student’s learning outcomes. The model not only improves academic performance but also enhances student engagement and motivation during the learn process. Therefore, Game Based Learning can be use as an innovative alternative teaching model in primary schools.Downloads
References
Bay, Y. (2023). The Effect of Game Teaching Method on Academic Success in Primary School Turkish Course. International Journal of Field Education, 9(1), 38-51.
Islam, K. R., Komalasari, K., Masyitoh, I. S., Juwita, J., & Adnin, I. (2024). Pengaruh Model Pembelajaran Game Based Learning terhadap Motivasi Belajar Peserta Didik. Ideas: Jurnal Pendidikan, Sosial, dan Budaya, 10(3), 619-628.
Machali, I. (2021). Metode Penelitian Kuantitatif (Panduan praktis merencanakan, melaksanakan, dan analisis dalam penelitian kuantitatif). Yogakarta: Fakultas Ilmu Tarbiyah dan Keguruan Universitas Islam Negeri (UIN) Sunan Kalijaga Yogyakarta.
Maharani, A., Wiyono, H., Buwono, S., & Karolina, V. (2024). Efektivitas Model Pembelajaran Game-Based Learning terhadap Hasil Belajar Peserta Didik pada Pembelajaran IPS Kelas VII SMP Negeri 6 Pontianak. Journal on Education, 6(03), 16677-16684.
Ndiung, S., & Jediut, M. (2020). Pengembangan instrumen tes hasil belajar matematika peserta didik sekolah dasar berorientasi pada berpikir tingkat tinggi. Premiere Educandum: Jurnal Pendidikan Dasar Dan Pembelajaran, 10(1), 94.
Piaget, J. (1972). The psychology of the child. New York: Basic Books.
Shabrina, D., & Astuti, U. P. (2022). The Integration of 6Cs of the 21st Century Education into English Skills: Teachers' Challenges and Solutions. Journal of English Education and Teaching, 6(3), 345-359.
Sumarni., Halim, Fahmi Abdul., Fatihah, Nur Astri., Rahmatiani, Lusiana., Kardinus, W. Nong., al-Anshari, Arif., & Solang, Deetje J. (2023). Pembelajaran Abad-21. Malang : PT. Literasi Abadi Grup.
Wibawa, A. C. P., Mumtaziah, H. Q., Sholaihah, L. A., & Hikmawan, R. (2021). Game-based learning (GBL) sebagai inovasi dan solusi percepatan adaptasi belajar pada masa new normal. Jurnal: Integrated (Information Technology and Vocational Education), 3(1), 17-22.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.