Minat Belajar IPAS Siswa Dengan Model Pembelajaran Team Games Tournament Berbantuan QuizWhizzer Di SDN 02 Negeri Bumi Putera
DOI:
https://doi.org/10.23969/jp.v10i02.27464Keywords:
Interest in learning, science and natural sciences, Teams Games Tournament (TGT), QuizWhizzer, interactive learningAbstract
This study aims to describe students' learning interest in learning Natural and Social Sciences through the application of the Teams Games Tournament (TGT) learning model assisted by QuizWhizzer media in class V SDN 02 Negeri Bumi Putera. The problem underlying this study is the low interest in learning of students, which is indicated by lack of attention, low involvement in learning activities, and lack of enthusiasm and interest in natural and social science materials. This study uses a descriptive qualitative approach with data collection techniques in the form of observation and interviews. Observations were carried out during the learning process, while interviews were conducted to explore students' responses in more depth to the application of the TGT model assisted by QuizWhizzer. Data analysis focused on four indicators of learning interest, namely attention, interest, feelings of pleasure, and involvement. The results of the study showed that the application of the TGT learning model assisted by QuizWhizzer was able to increase students' interest in learning. Students showed increased attention to teacher explanations, interest in interactive learning activities, feelings of joy when participating in digital-based games, and active involvement in group discussions and competitions. Thus, the TGT model assisted by QuizWhizzer can be an alternative effective learning strategy to increase students' interest in learning in the subjects of Natural and Social Sciences.Downloads
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