PENGEMBANGAN MEDIA PEMBELAJARAN KARTU PERMAINAN KUBACA (SUKU BANGSA CINTA INDONESIA) MELALUI MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT DI SEKOLAH DASAR
DOI:
https://doi.org/10.23969/jp.v10i03.28392Keywords:
Pancasila education, media development, game cardsAbstract
Learning Pancasila Education in elementary schools has an important role in the formation of character and morals of elementary school students. However, in reality not all students have an interest in learning Pancasila Education. Low interest in learning Pancasila Education can be caused by several things, one of which is the use of media that is not interesting enough so that students find it difficult to learn Pancasila Education. This development research aims to produce a card game learning media for the Pancasila Education subject on the subject of Indonesian Cultural Diversity and to determine the feasibility of the product from the results of expert validation. This study involved 25 fifth grade students from SD Negeri Harapan Baru 2, Bekasi City. The type of research used is Research and Development (R&D) and uses the ADDIE development model which consists of 5 stages, namely analysis, design, development, implementation and evaluation. The data collection technique used is a questionnaire. The results of the trial based on media expert validation obtained a value of 85%, included in the very feasible category, 67% of the validation of the Language expert was included in the feasible category and 93% of the validation of the material expert was included in the very feasible category. Then, a one-to-one evaluation trial was conducted involving 3 students and achieved a percentage of 90.9%, including in the very feasible category. And a small group trial and field test evaluation were conducted with an acquisition of 88.6%, which is included in the very feasible category. So it can be concluded that the developed learning media is suitable for use by fifth grade elementary school students.Downloads
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