PENGEMBANGAN LKPD BERBASIS GAME-BASED LEARNING (GBL) PADA MATERI RAGAM BUDAYA INDONESIA DI KELAS V SEKOLAH DASAR

Authors

  • Bobby Kelvin Universitas PGRI Palembang
  • Rury Rizhardi, Ida Suryani Universitas PGRI Palembang

DOI:

https://doi.org/10.23969/jp.v10i02.29123

Keywords:

Game-Based Learning, Student Worksheet, Development.

Abstract

This study aims to determine the results of developing a student worksheet (LKPD) based on game-based learning that is valid and practical for the topic of Indonesian cultural diversity in Grade V of elementary school. The research used the Research and Development (R&D) method with the ADDIE model, which includes the stages of Analyze, Design, Development, Implementation, and Evaluation. The research subjects were fifth-grade students at SD Negeri 22 Indralaya. Data collection techniques included questionnaires, interviews, and documentation. Data analysis was carried out through validity and practicality analysis. The results of expert validation showed an average percentage of 94.18%, categorized as "very valid." Meanwhile, student responses from one-to-one and small group trials showed a high level of practicality, with an average score of 92%, classified as "very practical." Based on the validation and trial results, it can be concluded that the game-based learning LKPD developed in this study is both valid and practical for use in teaching the topic of Indonesian cultural diversity to Grade V students. This product is expected to enhance students' interest and engagement in learning through an enjoyable and interactive approach.

Downloads

Download data is not yet available.

References

Kusfitriani, E. (2022). Game Based

Learning (GBL) Dalam

Meningkatkan Kreativitas

Belajar Siswa. Workshop

Penguatan Kompetensi Guru

2022, 1444.

Maydiantoro, A. (2021). Model-Model

Penelitian Pengembangan.

Jurnal pengembangan profesi

pendidik indonesia (JPPPI).

Rizhardi, R. (2023). Efektifitas

Penggunaan Media

Audiovisual dalam

Pembelajaran Bolabasket.

Prosiding Seminar Nasional

Pascasarjana , 711-715.

Rochmada, E. d., & Suprayitno.

(2022). Pengembangan Game

Edukasi Wordwall Dalam

Pembelajaran Ips Materi

Peninggalan Sejarah Kelas Iv

Sekolah Dasar. Jurnal

Penelitian Pendidikan Guru

Sekolah Dasar.

Suryani, I. (2021). Implementasi

Kebijakan Strategi Kepala

Sekolah dalam Meningkatkan

Mutu Pendidikan. Jurnal

Gentala Pendidikan Dasar, 65-

82.

Pawestri, E., & Zulfiati, H. M. (2020).

Pengembangan Lembar Kerja

Peserta Didik (Lkpd) Untuk

Mengakomodasi

Keberagaman Siswa Pada

Pembelajaran Tematik Kelas Ii

Di Sd Muhammadiyah

Danunegaran Tematik Kelas Ii

Di Sd Muhammadiyah

Danunegaran. Jurnal

Pendidikan Ke-Sd-An, 904.

Wahyudi, A. (2022). Pentingnya

Pengembangan Bahan Ajar

Dalam. Jurnal Education Social

Science, 2, 53 - 54.

Wati, R. L., Mintohari, & Anam, C.

(2024). Upaya Meningkatkan

Hasil Belajar Siswa Kelas V

Pada Subtopik Hubungan

Antar Sudut Melalui Model

Pembelajaran. Jurnal Ilmiah

Pendidikan Dasar, 09, 4123.

Downloads

Published

2025-06-28