ANALISIS USABILITY MEDIA PEMBELAJARAN INTERAKTIF LANGIT MAYA TENTANG CYBERBULLYING PADA SISWA KELAS VIII SMP NEGERI 15 MALANG

Authors

  • Rafika Latif Universitas Negeri Malang
  • Kartika Candra Kirana Universitas Negeri Malang
  • Eko Tristyo Purwanto SMP Negeri 15 Malang

DOI:

https://doi.org/10.23969/jp.v10i03.31540

Keywords:

Pembelajaran Interaktif, Perundungan Digital, System Usability Scale

Abstract

The rapid advancement of digital technology has introduced various social challenges among adolescents, one of which is cyberbullying. Low levels of digital literacy and limited student understanding of this issue demand contextual and engaging learning innovations. This study aims to analyze the usability level of the interactive learning media Langit Maya, developed to deliver educational content about cyberbullying to eighth-grade students at SMP Negeri 15 Malang. This research employed a descriptive quantitative method using the System Usability Scale (SUS) instrument consisting of 10 Likert-scale statements. Data were collected from 30 students who used the media during a learning session and analyzed using the standard SUS calculation. The results showed that the average usability score of Langit Maya was 77.5, categorized as “Good” and “Acceptable.” Most students reported that the media was easy to use, comfortable, and effective in helping them understand the concept of cyberbullying. These findings indicate that Langit Maya possesses a high level of usability and can serve as an alternative digital learning tool that responds to the needs and characteristics of students in the digital age.

Downloads

Download data is not yet available.

References

Arjiansa, R. R., & Sutabri, T. (2023). Pengukuran Tingkat Kemudahan Pegawai Terhadap Penggunaan Layanan Aplikasi SIMRS Menggunakan Metode System Usability Scale (SUS) Pada Rumah Sakit Umum Daerah Sekayu. Indonesian Journal of Multidisciplinary on Social and Technology, 1(2), 115–120. https://doi.org/10.31004/ijmst.v1i2.132

Fazry, L., & Nurliana Cipta Apsari. (2021). Cdik. 2(1), 28–36. http://journal.unpad.ac.id/jppm/article/view/33435/15459

Hardiyanti, K., & Indawati, Y. (2023). Perlindungan Bagi Anak Korban Cyberbullying: Studi Di Komisi Perlindungan Anak Indonesia Daerah (Kpaid) Jawa Timur. SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, Dan Pendidikan, 2(4), 1179–1198. https://doi.org/10.54443/sibatik.v2i4.763

I. Syah R., & H. (2018). Upaya pencegahan kasus cyberbullying bagi remaja pengguna media sosial di indonesia. Jurnal Penelitian Kesejahteraan Sosial,. Jurnal Penelitian Kesejahteraan Sosial, 17(2), 131-146. https://ejournal.kemensos.go.id/index.php/jpks/article/view/1473

Munawir, M., Rofiqoh, A., & Khairani, I. (2024). Peran Media Interaktif Dalam Meningkatkan Motivasi Belajar Siswa pada Mata Pelajaran SKI di Madrasah Ibtidaiyah. Jurnal AL-AZHAR INDONESIA SERI HUMANIORA, 9(1), 63–71. http://dx.doi.org/10.36722/sh.v9i1.2828

Nadia, H., Sukmawati, A., & Kaspul. (2022). Pengembangan Media Pembelajaran Interaktif Berbasis Web pada Materi Virus Menggunakan Metode Tutorial. Computing and Education Technology Journal (CETJ), 2, 91–101. http://ppjp.ulm.ac.id/journals/index.php/cetj

Ni Putu Noviarini, Putu Lely Somya Prabawati, & I Putu Agus Suryanata. (2024). Media Pembelajaran Digital dalam Pembelajaran Sastra. Journal of Education Action Research, 8(2), 327–331. https://doi.org/10.23887/jear.v8i2.77878

Nur Azhari Wulandari, Saifu Rohman, Nulngafan, & Hermawan. (2022). Analisis Usability Aplikasi Rsi Wonosobo Menggunakan Metode Sus (System Usability Scalle). STORAGE: Jurnal Ilmiah Teknik Dan Ilmu Komputer, 1(3), 20–25. https://doi.org/10.55123/storage.v1i3.858

Nur Kholifah, S., Heryana, N., & Nugraha, H. B. (2023). Analisis Usability Pada Aplikasi Himfo Menggunakan Metode System Usability Scale (Sus). JATI (Jurnal Mahasiswa Teknik Informatika), 7(2), 1416–1422. https://doi.org/10.36040/jati.v7i2.6781

Ono, S. (2020). Uji Validitas dan Reliabilitas Alat Ukur SG Posture Evaluation. Jurnal Keterapian Fisik, 5(1), 55–61. https://doi.org/10.37341/jkf.v5i1.167

Putri, E. L., Derta, S., Musril, H. A., & Okra, R. (2023). Perancangan Media Pembelajaran IPA Kelas VII Berbentuk Game Edukasi Menggunakan Aplikasi Construct 2 di SMPN 7 Bukittinggi. INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS : Journal of Information Management, 7(2), 194. https://doi.org/10.51211/imbi.v7i2.2218

Rosalyn Anwar, C., & Eka Pratiwi, N. (n.d.). Pengembangan Media Poster Digital Tema Bullying Di Smp Negeri 4 Makassar Bullying-Themed Digital Poster Development in Smp Negeri 4 Makassar.

Untuk, R., & Konsep, P. (2025). Uji usabilitas media interaktif berbasis. 10(1), 247–256.

Welda, W., Putra, D. M. D. U., & Dirgayusari, A. M. (2020). Usability Testing Website Dengan Menggunakan Metode System Usability Scale (Sus)s. International Journal of Natural Science and Engineering, 4(3), 152–161. https://doi.org/10.23887/ijnse.v4i2.28864

Yusman, I. M. (2020). Pengembangan Media Pembelajaran Matematika Berbasis Android. Jurnal Teknologi Dan Informatika (JEDA), 1(1), 43–52. https://doi.org/10.57084/jeda.v1i1.965

Downloads

Published

2025-08-10