PENGARUH PENGGUNAAN MEDIA PICTURE CARD PADA MATERI SIKLUS HIDUP MAKHLUK HIDUP DALAM MENINGKATKAN KEMAMPUAN KOGNITIF DI KELAS 3 SDN MANDALA I
DOI:
https://doi.org/10.23969/jp.v10i03.31554Keywords:
Picture Card Media, Life Cycle, Living Things, Cognitive AbilityAbstract
This research aims to determine the effect of using picture card media on the cognitiveabilities of 3rd-grade students at SDN Mandala I on the topic of life cycles of living things. This research used a quantitative experimental method with a One-Group Pretest-Posttest design. The research sample consisted of all 3rd-grade students at SDN Mandala I, totaling 10 students. The research instrument was an objective test with 10 questions.Data were analyzed using the Shapiro-Wilk normality test, validity test, Cronbach'sAlpha reliability test, and paired sample t-test with the help of IBM SPSS 29. Thenormality test results showed that the data were normally distributed (p > 0.05). Thevalidity test showed that the instrument was valid (r-calculated > r-table and p < 0.05).The reliability test showed that the instrument was reliable (Cronbach's Alpha = 0.716).The paired sample t-test results showed a significant difference between pretest andposttest scores after using picture card media. It was concluded that the use of picturecard media had a positive effect on improving students' cognitive abilities regarding lifecycle material of living things.Downloads
References
Arisandi, I. M. A., & D.B. Kt. Ngr. Semara Putra. (2022). Media Permainan Kartu
Bergambar Mengenai Siklus Hidup Hewan Siswa Kelas IV SD. Journal for
Lesson and Learning Studies, 5(1), 85–95.
https://doi.org/10.23887/jlls.v5i1.47757
AR, M. M., & Asmoni, A. (2023, December). Identifikasi Pola Asuh Orang Tua
Perantau Ke-Jakarta Dan Implikasinya Terhadap Pendidikan Anak Sekolah
Dasar (Studi Sdn Kalianget Barat V Sumenep Madura). In PROSIDING
SNAPMA (Seminar Nasional Hasil Penelitian dan Pengabdian kepada
Masyarakat LPPM UNIPMA) (Vol. 1, pp. 111-119).
AR, M. M., Rasyid, S. F., & Ridwan, M. (2021). Legacy of heroic values education kh.
abdullah sajjad from madura assisted with learning comics for sd/mi students in
sumenep. Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar, 14(1), 79-
88.
Arisandi & D.B. Kt. Ngr. Semara Putra, 2022; Fahruddin et al., 2022; Jofi Ardiansa et
al., 2023; Masturi et al., 2014; Media et al., n.d.; Oktamia Anggraini Putri, 2022;
Raoza, 2024; Rostikawati et al., 2020; Sadidah & Nursalim, 2013; Wijaya,
2025; Wilis, n.d.)
Depiani, M. R, Pujani, N. M., & Devi, N. L. P. L. (2019). Pengembangan instrumen
penilaian praktikum IPA berbasis inkuiri terbimbing. Jurnal Pendidikan Dan
Pembelajaran Sains Indonesia (JPPSI), 2(2), 59.
https://doi.org/10.23887/jppsi.v2i2.19374.
Diana, M. W., & Chairiyah, C. (2021). Pengembangan Media Papan Kartu Bergambar
Pada Pembelajaran Tematik Muatan Ppkn Siswa Kelas Ii Sd. TRIHAYU: Jurnal
Pendidikan Ke-SD-An, 7(2). https://doi.org/10.30738/trihayu.v7i2.9167.
Dwiqi, G. C. S., Sudatha, I. G. W., & Sukmana, A. I. W. I. Y. (2020). Pengembangan
Multimedia Pembelajaran Interaktif Mata Pelajaran IPA Untuk Siswa SD Kelas
V. Jurnal Edutech Undiksha, 8(2), 33. https://doi.org/10.23887/jeu.v8i2.28934.
Hardiansyah, F., Armadi, A., AR, M. M., & Wardi, M. (2024). Analysis of field
dependent and field independent cognitive styles in solving science problems in
elementary schools. Jurnal Penelitian Pendidikan IPA, 10(3), 1159-1166.
Hardiansyah, F. (2022). Improve science learning outcomes for elementary school
students through the development of flipbook media. Jurnal Penelitian
Pendidikan IPA, 8(6), 3069-3077.
Huda, T. A. (2021). Pengembangan E-Komik Sebagai Media Pembelajaran IPA Materi
Gaya Untuk Siswa SD Kelas IV. Wawasan Pendidikan, 1(2), 339–348.
https://doi.org/10.26877/wp.v1i2.9549.Maulidah, A. N., & Aslam. (2021). Penggunaan Media Puzzle secara Daring terhadap
Hasil Belajar IPA Kelas V SD. Jurnal Mimbar Ilmu, 26(2), 281–286.
https://doi.org/10.23887/mi.v26i2.37488.
Mustika, N., & Suyadi. (2022). Pengaruh Alat Permainan Edukatif Kartu Bergambar
Terhadap Moral dan Agama Anak Usia Dini. Jurnal Obsesi: Jurnal Pendidikan
Anak Usia Dini, 6(3), 2052–2060. https://doi.org/10.31004/obsesi.v6i3.1889.
Pratomo, W., Nadziroh, N., & Chairiyah, C. (2020). Pengembangan Media Papan Kartu
Bergambar Pada Pembelajaran Tematik Muatan Ppkn Siswa Kelas Ii Sdn Se-
Gugus 01 Kecamatan Prambanan Kabupaten Sleman Tahun Ajaran 2019/2020.
JURNAL PEKAN : Jurnal Pendidikan Kewarganegaraan, 5(2), 184–194.
https://doi.org/10.31932/jpk.v5i2.938.
Sugiyono. (2017). METODE PENELITIAN KUANTITATIF, KUALITATIF DAN
R&D. CV Alfabeta Bandung.
Supriyani, M. D., Japa, I. G. N., & Margunayasa, I. G. (2021). Tingkatkan Hasil Belajar
IPA Siswa Kelas V SD dengan Media Video Animasi Pembelajaran. Mimbar
PGSD Undikhsa, 10(1). https://doi.org/10.23887/jjpgsd.v10i1.40974.
Wiguna, R. I., Menap, H., Alandari, D. A., & Asmawariza, L. H. (2020). Hubungan
Kecanduan Bermain Game Online dengan Motivasi Belajar pada Anak Usia 10-
12 Tahun. Jurnal Surya Muda, 2(1), 18–26.
https://doi.org/10.38102/jsm.v2i1.48.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.