PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS GAME UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV DI SD NEGERI 023 KUNTO DARUSSALAM

Authors

  • Wahyu Ningtias Universitas Rokania
  • Rejeki Universitas Rokania

DOI:

https://doi.org/10.23969/jp.v10i03.31798

Keywords:

Wordwall Game, Mathematics Lessons, Student Learning Outcomes

Abstract

The use of game-based learning media, Wordwall, in mathematics education has a

positive impact on improving student learning outcomes. The purpose of this

research is to analyze the constraints and impacts encountered in the use of game-

based learning media to enhance the mathematics learning outcomes of fourth-

grade students at SD Negeri 023 Kunto Darussalam. The subjects of the study

consisted of 28 fourth-grade students at SD Negeri 023 Kunto Darussalam. This

research utilized the Classroom Action Research (CAR) method, collected through

observation, documentation, tests of student learning outcomes, and interviews.

The results showed that with the conventional method, only 25% of students

achieved minimum competency standards (KKM), whereas after the use of the

Wordwall game-based learning media, student learning outcomes improved by

92.86%, with very good criteria in the assessments by teachers and students. Based

on these results, it can be concluded that the advancement of technology in the

education sector improves students' ability to understand and master mathematics

independently or collaboratively.

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Published

2025-08-06