PENGEMBANGAN MEDIA KARTU TRUTH OR DARE PADA PEMBELAJARAN IPAS MATERI MARI KENALI HEWAN SEKITAR KITA UNTUK MENINGKATKAN MINAT BELAJAR SISWA DI SD
DOI:
https://doi.org/10.23969/jp.v10i03.33719Keywords:
Media, Truth or Dare Cards, Learning InterestAbstract
The objective of this research was to develop a Truth or Dare card game as a learning medium for the IPAS subject on the topic "Let's Get to Know Animals Around Us," to be used in the learning process and to assess the improvement in student interest in the IPAS subject, specifically in third-grade elementary school students. This research was a development study using the R&D approach with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The instruments used for data collection included validation questionnaires provided by media experts, subject matter experts, instructional practitioners, and student response questionnaires. The total score obtained from media expert validation was 88%, from subject matter expert validation was 80%, from teacher response questionnaires was 88%, and from student response questionnaires was 97%. Based on these scores, it can be concluded that the developed Truth or Dare card game for the "Let's Get to Know Animals Around Us" topic was categorized as "Very Feasible" for use in the IPAS learning process for third-grade elementary school students.Downloads
References
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