PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN MONOPOLI PADA TEMA “PERKEMBANGAN TEKNOLOGI” UNTUK SISWA KELAS III SDN 2 PRINGGABAYA UTARA
DOI:
https://doi.org/10.23969/jp.v10i03.34142Keywords:
Media Development, Math Educational Games, ADDIEAbstract
This study aims to develop media math educational games for grade IV
elementary school students and test its feasibility and effectiveness in improving
understanding of the concept of fractions. The background of this research is the
low interest of students in learning and difficulty in understanding the material, so
that interactive and fun media is needed. The method used is Research and
Development (R&D) with the ADDIE model which consists of Analysis, Design,
Development, Implementation, and Evaluation stages. The research subjects
involved material experts, media experts, class teachers, and students. The
results of material expert validation obtained a score of 98.6% in the “very
feasible” category, while media expert validation reached 90% in the “very
feasible” category. Phase I small group test resulted in 85% (category “very
interesting”), while phase II increased to 96.7% (category “very interesting”). The
results of implementation showed that the educational game media was able to
increase learning motivation, student involvement, and better understanding of
fraction concepts. Thus, the educational game media developed is declared very
feasible and effective for use in learning mathematics elementary schools, and can
be an alternative learning innovation to create a more meaningful and enjoyable
learning atmosphere.
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