DEVELOPMENT OF BUSAKBAR MEDIA (CULTURAL DIVERSITY POCKET BOOK BASED ON AUGMENTED REALITY) TO ENHANCE STUDENTS’ LEARNING INTEREST IN PANCASILA EDUCATION FOR FIFTH-GRADE ELEMENTARY STUDENTS

Authors

  • Vinda Wahyu Pandhini Universitas Negeri Semarang
  • Syifaul Mawaddah Universitas Negeri Semarang
  • Shefira Mahardhika Nursahid Universitas Negeri Semarang
  • Komariyah Universitas Negeri Semarang
  • Fahrur Rozi Universitas Negeri Semarang
  • Ellianawat Universitas Negeri Semarang

DOI:

https://doi.org/10.23969/jp.v10i04.36425

Keywords:

Augmented Reality, BUSAKBAR, Learning Interest, Pancasila Education Innovation

Abstract

This research aims to develop and validate BUSAKBAR (Cultural Diversity Pocket
Book Based on Augmented Reality) as an innovative learning medium to enhance
fifth-grade students’ interest in learning Pancasila Education. The study applies a
Research and Development (R&D) approach using the ADDIE model Analysis,
Design, Development, Implementation, and Evaluation. Data were collected
through questionnaires, expert validations, and pre- and post-tests. The findings
revealed that the BUSAKBAR media achieved high validity, with the material
expert evaluation reaching 87.5% and the media expert evaluation reaching
91.23%, both categorized as highly feasible. Classroom implementation
demonstrated a 47% improvement in learning interest from the pre-cycle to the
first cycle, with 88% of students categorized as having high or very high learning
interest. The novelty of this study lies in integrating Augmented Reality (AR)
technology into a portable pocket book format specifically designed for Pancasila
Education an area that has received limited attention in previous research
compared to science and mathematics subjects. BUSAKBAR combines visual
interactivity, cultural representation, and character education aligned with the
Pancasila Student Profile within the Merdeka Curriculum. This innovation provides
a practical and engaging learning tool that bridges traditional print-based and
digital learning environments. Therefore, BUSAKBAR can be considered a valid
and effective medium to foster students’ learning motivation and appreciation of
Indonesia’s cultural diversity.
Keywords: Augmented Reality, BUSAKBAR, Learning Interest, Pancasila
Education Innovation

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References

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Published

2025-12-13