INOVASI PEMBELAJARAN MUFRODAT MENGGUNAKAN MEDIA WORDWALL BERBASIS GAME BASED LEARNING
DOI:
https://doi.org/10.23969/jp.v10i4.36726Keywords:
game based learning, wordwall media, mufrodat learningAbstract
Vocabulary learning (mufrodat) is a fundamental component in mastering the Arabic language; however, instructional practices at the elementary school level often rely on conventional methods such as memorization and repetitive drills without engaging contextualization. These conditions result in low interest and motivation among learners, as observed in Grade VI Salafiyah Ula Ma’had Za’adul Ma’ad Palembang. Limited variation in instructional media and strategies contributes to low learning engagement and suboptimal learning outcomes. As an effort to introduce instructional innovation, this study implements Wordwall media based on Game Based Learning as an innovative alternative in teaching mufrodat. This innovation offers an interactive learning experience through various educational games that enable students to learn actively, enjoyably, and in a structured manner. The study aims to analyze the effectiveness of using Wordwall media integrated with Game Based Learning on students’ motivation and mufrodat learning outcomes. Through the application of this innovative media, students demonstrated increased interest, active participation, and better vocabulary comprehension compared to previous methods. The findings affirm that the innovative use of interactive digital, game-based media can serve as an effective solution to enhance the quality of Arabic language instruction in elementary schools, particularly in vocabulary learning.
Downloads
References
Ainin, M. (2013). Penelitian Pengembangan Dalam Pembelajaran Bahasa Arab. Okara, II, 95–110.
Jamanuddin, J., & Ibrahim, I. (2021). Problematika Implementasi Kurikulum 2013 Dalam Pembelajaran Bahasa Arab di Pondok Pesantren MA Bahrul Ulum Muliasari-Banyuasin. El-Idare: Jurnal Manajemen Pendidikan Islam, 7(1), Article 1
Kholifah Roudhatul Jannah, Putri Dian Sari, Kristina Imron, M. A. Q. (2025). Game-Based Kitabah Learning Innovation Using Smart Apps Creator at Pondok Pesantren Raudhatus Sakinah. 8(2).
Hidayah, Nurul & Ludfi Muyassaroh. (2023). Pembelajaran Bahasa Arab Bagi Non Muslim Berbasis Moderasi Beragama di Sekolah Umum, 192–197.
Oktaviani, M., & Gusti Yanti, P. (2022). MOktaviani, M., & Gusti Yanti, P. (2022). Mengembangkan Media Pembelajaran Permainan Anagram (Wordwall) untuk Meningkatkan Penguasaan Kosakata Peserta Didik. Ejurnal.Unmuhjember.Ac.Id, 7(2), 275–284. https://doi.org/10.32528/bb.v7i2.97engembangkan Media P. Ejurnal.Unmuhjember.Ac.Id, 7(2), 275–284. https://doi.org/10.32528/bb.v7i2.97
Pane, A., & Darwis Dasopang, M. (2017). Belajar Dan Pembelajaran. FITRAH: Jurnal Kajian Ilmu-Ilmu Keislaman, 3(2), 333–352. https://doi.org/10.24952/fitrah.v3i2.945
Rohayati, E., & Nursalina, F. (2018). TATHBÎQ THARÎQAH AL-LU’BAH ALJAMÂ’IYYAH LI ROF’I INJÂZ TA’ALLUM AL-LUGHAH AL-‘ARABIYYAH LI AL-TALÂMÎDZ FI AL-SHAFF AL-ÂSYIR BI MADRASAH AL-‘ÂLIYYAH PATRA MANDIRI PALEMBANG. Taqdir, 4(1), 38–55
Sabana, R., & Madinah, M. (2024). Lingkungan Artifisial dalam Pembelajaran Bahasa Arab di Pondok Pesantren Al-Ittifaqiah Indralaya. Indonesian Research Journal on Education, 4(3), 1494–1499
Tomi Enramika, Y. A. P. (2014). Kolaborasi Metode Game Based Learning Dan Media Wordwall Dalam Pembelajaran Bahasa Arab. IAIN (Institut Agama Islam Negeri) Kerinci, 6, 125–136.
Ubaidillah, A., Mukmin., Irmansyah., & Qurroti A’yun. INOVASI BUKU AJAR BALAGHAH BAYAN DENGAN MODEL. 000, 52–71.
Saputri, D. D., Fatih, M., & Alfi, C. (2023). Pengembangan Soal Evaluasi melalui Game Wordwall untuk Meningkatkan Disiplin dan Tanggung Jawab Siswa. EDUKATIF : JURNAL ILMU PENDIDIKAN, 5(2), 1288–1300.https://doi.org/10.31004/edukatif.v5i2.5054
Wasilah, W., & Zolam, M. (2019). Kafâ-ah Tashmīm As-ilah al-Ikhtibârât alYaumiyyah wa an-Nihâiyyah li Mu’allim al-Lughah al-‘Arabiyyah fi as-Shaffi al-‘Âsyir al-Madrasah al-‘Âliyyah al-Hukūmiyyah Sakatiga. Taqdir, 5(1), 17–26.https://doi.org/10.19109/taqdir.v5i1.3529.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.
















