PENGEMBANGAN MEDIA DIGITAL BERBASIS EDPUZZLE UNTUK MEMPERKUAT MOTIVASI BELAJAR SISWA SEKOLAH DASAR
DOI:
https://doi.org/10.23969/jp.v10i04.39311Keywords:
Edpuzzle, digital media, learning motivation, elementary students, innovative learningAbstract
This article discusses the use of Edpuzzle-based digital media as an innovative approach to strengthening elementary students’ learning motivation. In many classrooms, learning activities are still dominated by teacher explanations and textbook-based instruction, which often limits students’ engagement and enthusiasm. This study applies interactive video media supported by Edpuzzle to create a more dynamic and student-centered learning environment. Data were collected through classroom observations and students’ responses after the learning activities. The findings indicate that the use of interactive digital videos
encourages students to pay more attention, participate more actively, and showgreater interest in the learning process. The combination of visual content andembedded questions helps students stay focused and emotionally involved inclassroom activities. Therefore, Edpuzzle-based digital media can be considered aneffective pedagogical innovation for strengthening students’ learning motivation in elementary education.
Downloads
References
Alirmansyah, A., Zulkhi, M. D., Pandya, P. A., Haya, A. F., & Wulandari, V. (2024). Integrating The Traditional Game Gasing: Comparison and Correlation of Responses, Peace-Loving Character, Social Care, and Student Responsibility. Journal of Innovation in Educational and Cultural Research, 5(4), 634–646. https://doi.org/10.46843/jiecr.v5i4.2018
Indar Sawitri, J., Novita Br Karo Sekali, T., Mutiara Br Barus, C., Adinda Sahara, R., & Cantika Budi, V. (2024). Meningkatkan Kualitas Pembelajaran dengan Menggunakan Media Pembelajaran Interaktif. POTENSI: Jurnal Pengabdian Kepada Masyarakat, 1(4), 96–02. https://journal.feb.undaris.ac.id/index.php/PotensiAbdimas
Jayantika, G. I. N. A. T., & Andini, N. M. P. (2022). Media Pembelajaran Berbasis Edpuzzle Pada Pembelajaran Matematika. Jurnal Edukasi Matematika Dan Sains, XI(2), 1. https://edpuzzle.com/
Nurhayati, I., Pramono, K. S. E., & Farida, A. (2024). Keterampilan 4C (Critical Thinking, Creativity, Communication And Collaboration) dalam Pembelajaran IPS untuk Menjawab Tantangan Abad 21. Jurnal Basicedu, 8(1), 36–43. https://doi.org/10.31004/basicedu.v8i1.6842
Oktaviani, D., Sabil, H., & Junita, R. (2025). Pengembangan Video Pembelajaran Berbantuan Edpuzzle Berbasis STEM untuk Meningkatkan Kemampuan Berpikir Kritis Siswa SMP. Jurnal Riset HOTS Pendidikan Matematika, 5(3), 1121–1131. https://doi.org/https://doi.org/10.51574/kognitif.v5i3.2566
Syahrial, S., Asrial, A., Kurniawan, D. A., & Damayanti, L. (2021). Comparison of Print Modules and E-Modules to the Tolerance Character of Students. International Journal of Elementary Education, 5(2), 298. https://doi.org/10.23887/ijee.v5i2.34351
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.
















