THE EFFECT OF USING MONOPOLY GAMES TO LEARN ENGLISH VERBS FOR STUDENTS AT SDN 5 PRAYA

Authors

  • Lalu Rahadian Jayakusuma Universitas Mataram
  • Boniesta Zulandha Melani Universitas Mataram
  • Lalu Jaswadi Putera Universitas Mataram

DOI:

https://doi.org/10.23969/jp.v10i04.39824

Keywords:

Monopoly Game, Learning Media, Verb Vocabulary

Abstract

This research aimed to test the significant impact of using the Monopoly game on students' vocabulary mastery, specifically receptive English verbs, and to analyze student learning interest perceptions regarding the use of this medium at SDN 5 Praya. The method used was a pre-experimental research design with a One-Group Pretest-Posttest design, involving a single experimental class of 20 Grade V A students. The data analysis, which was conducted after confirming the instruments were valid, reliable, and normally distributed, utilized two main techniques: a Paired Samples t-Test and Normalized Gain. The t-Test results showed a statistically significant difference between the Pre-test mean (65.667) and the Post-test mean (83.000), with a highly significant p-value (4.03x10-10). This led to the rejection of the null hypothesis (H0), confirming that the learning treatment significantly improved students’ learning outcomes. Furthermore, the N-Gain test yielded an average score of 0.58 (58.48%), which falls into the Moderate and "Quite Effective" category. Student perception analysis, based on the questionnaire, showed strong agreement, with 85% of respondents finding the Monopoly game effective in enhancing their learning interest. The findings conclude that the use of the Monopoly game media significantly and effectively improved students' vocabulary mastery while also positively influencing their learning engagement.

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Published

2026-01-01