PENGARUH MODEL PEMBELAJARAN STUDY FASILITATOR DAN EXPLAINING MENGGUNAKAN MEDIA VLOG TERHADAP PENINGKATAN KREATIFITAS DAN HASIL BELAJAR SISWA PADA MATA PELAJARAN IPS DI SMPN 11 TANGERANG SELATAN

Authors

  • Rahmawati Rahmawati Universitas Muhammadiyah Jakarta
  • Adiyati Fathu Roshanah Universitas Muhammadiyah Jakarta

DOI:

https://doi.org/10.23969/jp.v11i02.44842

Keywords:

Learning Model, Students Facilitator and Explaining, Vlog Media, Learning Results, Student Creativity

Abstract

The Influence of Using Interactive Animation Media on the Interest in Early Reading Learning Among Second Grade Students of SD Inpres Bone, Bajeng District, Gowa Regency. This study aims to determine the effect of using interactive animation media on the interest and early reading skills of second grade students at SD Inpres Bone, Bajeng District, Gowa Regency. The type of research used is quantitative with a Pre-Experimental One Group Pretest-Posttest design. The research sample consisted of 28 second grade students selected using a saturated sampling technique. Data were collected through reading comprehension tests, reading interest questionnaires, observations, interviews, and documentation. Data analysis includes descriptive and inferential statistics using the t-test. The research results showed a significant increase in students' interest and early reading skills after using animated interactive media, with the average reading skill score increasing from 61.78 to 80.35. The t-test resulted in tcount = 10.417, which is greater than ttable = 2.228, so the hypothesis was accepted. Animated interactive media is effective in improving students' interest, motivation, and early reading skills. This media also provides a more enjoyable and interactive learning experience, so it is highly recommended for use in reading instruction in elementary schools.

Downloads

Download data is not yet available.

References

Amalia, S. N. (2023). PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V PELAJARAN IPS. Joyful Learning Journal, 12(1), 53–58. https://doi.org/10.15294/jlj.v12i1.68004

Anto, R., Sartika, L. D., & Sumasari, N. L. P. (2024). Penerapan Model Pembelajaran Tipe Jigsaw Berbasis Media Gambar Pahlawan Untuk Meningkatkan Karakter Dan Hasil Belajar IPS (Sejarah) Siswa Kelas VIII-C SMP Negeri 2 Denpasar. Education & Learning, 4(2), 76–80. https://doi.org/10.57251/el.v4i2.1563

Choerunisa, & Setiawan, D. L. (2024). PENERAPAN MEDIA PEMBELAJARAN FOCUSKY UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI NEGOSIASI DI MATA PELAJARAN BAHASA INDONESIA KELAS X DI SMAN 1 KADUGEDE. ICT Learning, 8(1). https://doi.org/10.33222/ictlearning.v8i1.3950

Eja, M. E. (2023). PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING PADA MATA PELAJARAN PPKn UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS VII A SMP NEGERI 16 PONTIANAK. Satya Widya, 39(1), 76–86. https://doi.org/10.24246/j.sw.2023.v39.i1.p76-86

Fahri, M., Najibah, S., & Irfani, F. (2023). PENGGUNAAN MODEL PEMBELAJARAN CIRCUIT LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN IPS DI KELAS 4 MI RAUDLATUL MUTA’ALIMIN BOGOR. AT-TA’DIB, 7(3). https://doi.org/10.32832/at-tadib.v7i3.19488

Fauziah, H., & Aliyah, L. (2023). PENERAPAN MEDIA PEMBELAJARAN QUESTIONS WHEEL DALAM MENINGKATKAN HASIL BELAJAR SISWA. Masagi, 2(1), 279–286. https://doi.org/10.37968/masagi.v2i1.523

Hamalik, O. (2013). Proses Belajar Mengajar. Jakarta: PT Bumi Aksara.

Istarani, & Ridwan, M. (2014). 50 Tipe Pembelajaran Kooperatif. Medan: CV Media Persada.

Kurniawati, D. D. (2010). PENGARUH METODE MIND MAPPING DAN KEAKTIFAN BELAJAR SISWA TERHADAP PRESTASI BELAJAR IPS.

Lionita, N., Priyatna, R. D., & Lubis, R. R. (2025). Penerapan Media Pembelajaran Berbasis Aplikasi Platform Merdeka Mengajar (PMM). INTECOMS, 8(1), 68–74. https://doi.org/10.31539/intecoms.v8i1.13651

Maharani, I. D. A. I., Suastika, I. N., & Pertiwi, N. K. S. I. (2025). PENERAPAN MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR. Ganesha Civic Education Journal, 7(1), 70–76. https://doi.org/10.23887/gancej.v7i1.5008

Mahrus, M. (2023). Upaya Meningkatkan Aktivitas dan Hasil Belajar dengan Discovery Learning. Konstruktivisme, 15(1), 148–158. https://doi.org/10.35457/konstruk.v15i1.2670

Marlina, L., Supriyanto, & Asmara, Y. (2023). PENERAPAN MODEL CIRC PADA HASIL BELAJAR IPS. Jurnal Binagogik, 10(2), 64–74. https://doi.org/10.61290/pgsd.v10i2.509

Mulyasa, E. (2004). Manajemen Berbasis Sekolah. Bandung: Remaja Rosda Karya.

Muthi, A. Z., Sujarwo, S., & Hidayat, A. N. (2025). PENERAPAN MEDIA KARTU DOMINO UNTUK MENINGKATKAN HASIL BELAJAR IPS. ACADEMIA, 5(2), 178–184. https://doi.org/10.51878/academia.v5i2.6042

Pratiwi, M. (2019). Journal of Educational Sciences. Journal of Educational Sciences, 3(2), 145–154.

Saisabila, A., Ardana, I. K., & Sastra Agustika, G. N. (2018). PENGARUH MODEL STUDENT FACILITATOR AND EXPLAINING. Indonesian Journal of Educational Research and Review, 1(1), 1–10.

Sihombing, M. P., Saragih, H., Ginting, A. M., & Satria. (2024). Pengaruh Discovery Learning terhadap Hasil Belajar IPS. Jurnal Pendidikan Sejarah, 2(1), 10–17. https://doi.org/10.36985/epw7sd53

Simorangkir, S. T., et al. (2025). Penerapan Metode Student Facilitator and Explaining Berbasis Vlog. Jurnal Pengabdian Masyarakat, 4(2), 73–81.

Sofyani. (2023). PENERAPAN MEDIA KOMIK STRIP UNTUK MENINGKATKAN HASIL BELAJAR IPS. Didaktik, 9(5), 1613–1628. https://doi.org/10.36989/didaktik.v9i5.2069

Sriwati, N. W., Novian, D., & Abdillah, T. (2023). Penerapan Model STAD. Inverted, 3(2). https://doi.org/10.37905/inverted.v3i2.19161

Sumiyati, S., et al. (2024). Pengembangan Media Vidioscribe. IJSSE, 6(1), 52. https://doi.org/10.29300/ijsse.v6i1.4051

Zarni, Z. (2023). Penerapan Model Inkuiri Terbimbing. Jurnal Ilmiah Dikdaya, 13(2), 380. https://doi.org/10.33087/dikdaya.v13i2.541

Downloads

Published

2026-04-20