PENGEMBANGAN MEDIA APLIKASI SCRATCH BERBASIS DIGITAL UNTUK MENINGKATKAN HASIL BELAJAR MURID KELAS IV SD PADA MATA PELAJARAN IPAS DENGAN MATERI GAYA DI SDN PAKIS V SURABAYA

Authors

  • Panji Agung Prayogi Universitas Wijaya Kusuma Surabaya
  • Noviana Desiningrum Universitas Wijaya Kusuma Surabaya
  • Leni Yuliana Universitas Wijaya Kusuma Surabaya

DOI:

https://doi.org/10.23969/jp.v11i03.57742

Keywords:

Scratch, digital learning media, elementary education, science learning, learning outcomes

Abstract

This The rapid development of digital technology requires innovative learning media capable of improving the quality of learning in elementary schools. This study aimed to develop a Scratch-based learning application for the topic of Force in Natural and Social Sciences (IPAS), determine its validity, and examine its effectiveness in improving fourth-grade students' learning outcomes. This research employed the Research and Development (R&D) method using the ADDIE model consisting of Analyze, Design, Development, Implementation, and Evaluation stages. The participants were 27 fourth-grade students of SDN Pakis V Surabaya. Data were collected through media expert validation sheets, material expert validation sheets, student response questionnaires, and pre-test and post-test assessments. Quantitative descriptive analysis was applied using percentage scores and learning gain analysis. The results indicated that the developed media achieved 95% validity from media experts and 91% from material experts, both categorized as highly valid. Student responses reached 89.62%, indicating excellent practicality. Furthermore, students' learning outcomes increased by 38.52% after using the Scratch-based learning media. Therefore, the developed media is considered valid, practical, and effective for improving elementary students' learning outcomes in IPAS

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References

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Published

2026-07-26