PENGARUH PEMANFAATAN MEDIA PEMBELAJARAN DIGITAL EDUCAPLAY TERHADAP MINAT BELAJAR PADA MATA PELAJARAN INFORMATIKA SISWA KELAS XI SMA KRISTEN CITRA BANGSA MANDIRI KUPANG

Authors

  • Christina Deryanti Tahu Pendidikan Informatika Fkip Universitas Citra Bangsa Kupang
  • Khatrin Juliani Taku Neno Pendidikan Informatika Fkip Universitas Citra Bangsa Kupang
  • Jhon Enstein Pendidikan Informatika Fkip Universitas Citra Bangsa Kupang

DOI:

https://doi.org/10.23969/jp.v11i03.57775

Keywords:

Kata Kunci : Educaplay, Media Pembelajaran Digital, Minat Belajar, Informatika

Abstract

This study was motivated by the low level of students' learning interest in the Informatics subject, which was caused by conventional teaching methods and the limited utilization of interactive digital learning media. This study aimed to determine the effect of utilizing Educaplay digital learning media on the learning interest of Grade XI students at SMA Kristen Citra Bangsa Mandiri Kupang in the Informatics subject. This study employed a quantitative approach using an experimental research method with a One Group Pretest-Posttest Design. The data were analyzed using a paired sample t-test. The results showed that the average learning interest score increased from 66.83 before the treatment to 71.50 after the treatment. The hypothesis test results showed a significance value of 0.011 (< 0.05), thus Ha was accepted and H was rejected. These findings confirm that there was an increase in students' learning interest scores after being given treatment using Educaplay digital learning media.

Downloads

Download data is not yet available.

References

Ali, A., Dea Venica, S., Aini, W., & Faisal Hidayat, A. (2025). Efektivitas Media Pembelajaran Interaktif dalam Meningkatkan Minat dan Motivasi Belajar Siswa Sekolah Dasar. Journal of Information System and Education Development, 3(1), 1–6. https://doi.org/10.62386/jised.v3i1.115

Fannysa, R., Helrianti, S. M. D., Ghiffari, Z. Al, & Satria, D. (2026). Eksplorasi Pemanfaatan Media Pembelajaran Digital dalam Pembelajaran Teks Negosiasi di Kelas X SMA. Jurnal Pendidikan Dan Pembelajaran Indonesia (JPPI), 6(1), 13–24. https://doi.org/10.53299/jppi.v6i1.3041

Ge’e, R. S., & Dahlan, Z. (2025). Pengaruh Media Interaktif Educaplay terhadap Hasil Belajar IPA Peserta Didik Kelas V Sekolah Dasar. Cetta: Jurnal Ilmu Pendidikan, 8(2), 339–349. https://doi.org/10.37329/cetta.v8i2.4184

Kuntari, S. (2023). Pemanfaatan Media Digital dalam Pembelajaran. Prosiding Seminar Nasional Fakultas Tarbiyah Dan Ilmu Keguruan IAIM Sinjai, 2, 90–94. https://doi.org/10.47435/sentikjar.v2i0.1826

Kurniasari, W., Murtono, M., & Setiawan, D. (2021). Meningkatkan Minat Belajar Siswa Menggunakan Model Blended Learning Berbasis Pada Google Classroom. Jurnal Educatio FKIP UNMA, 7(1), 141–148. https://doi.org/10.31949/educatio.v7i1.891

Podomi, E., Meitty, C. T., Manoppo, & Pajung, K. K. M. (2025). PENGARUH PENGUNAAN MEDIA PEMBELAJARAN INTERAKTIF PADA PELAJARAN INFORMATIKA TERHADAP HASIL BELAJAR SISWA KELAS X SMK COKROAMINOTO KOTAMOBAGU. EduTIK: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi, Volume 5 N, 2798-141X.

Zega, J., Lase, S., Mendrofa, R. N., & Telaumbanua, Y. N. (2025). Pengaruh Game Edukasi Educaplay terhadap Hasil dan Minat Belajar Siswa pada Pelajaran Matematika di SMP Negeri 2 Sitolu Ori. JagoMIPA: Jurnal Pendidikan Matematika Dan IPA, 5(4), 1274–1286. https://jurnal.bimaberilmu.com/index.php/jagomipa/article/view/2736

Downloads

Published

2026-07-27