PERANCANGAN GAME EDUKASI BERBASIS AUGMENTED REALITY TENTANG SISTEM TATA SURYA UNTUK PESERTA DIDIK KELAS VI SDN 1 TEMPURAN TAHUN AJAR 2025/2026 MENGGUNAKAN GDEVELOP DAN ASSEMBLR EDU

Authors

  • Wahyu Ady Nugroho Universitas Slamet Riyadi
  • Hera Heru Sri Suryanti Universitas Slamet Riyadi
  • Daryono Universitas Slamet Riyadi

DOI:

https://doi.org/10.23969/jp.v11i03.58873

Keywords:

Augmented Reality, Game Edukasi, Media Pembelajaran, Sistem Tata Surya, ADDIE

Abstract

This study aimed to develop an Augmented Reality (AR)-based educational game on the solar system as an interactive learning medium for sixth-grade students at SDN 1 Tempuran in the 2025/2026 academic year. The study was motivated by the limited availability of learning media capable of visualizing abstract solar system concepts, making it difficult for students to understand the material. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The game was developed using GDevelop and Assemblr Edu, followed by Black Box Testing, expert validation, and implementation involving 14 students. The results showed that the educational game functioned properly and achieved feasibility scores of 86% from media experts, 96% from subject matter experts, and 96% from teachers, all categorized as highly feasible. Student responses reached 100%, indicating a highly feasible category. Therefore, the AR-based educational game is suitable as a science learning medium for the solar system topic and has the potential to improve students' motivation, engagement, and understanding.

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References

Buku :

Samin. (2023). Berpikir kritis dengan game edukasi (Ed. Ke-1). Mega Press Nusantara.

Najuah, Sidiq, R., & Simamora, R. S. (2022). Strategi dan evaluasi belajar sesuai abad 21. In Yayasan Kita Menulis (Pertama). Yayasan Kita Menulis. https://digilib.unimed.ac.id/id/eprint/51618/1/Book.pdf

Jurnal :

Habdi, & Supardi, R. (2021). Pembuatan game balap kelinci dengan unity berbasis android. Ilmiah Rekayasa Dan Manajemen Sistem Informasi, 7, 19–26. https://doi.org/http://dx.doi.org/10.24014/rmsi.v7i1.10531

Maharani, A., Sudiana, R., & Rahayu, I. (2024). Studi literatur: evaluasi dampak game edukasi pada prestasi belajar matematika. Jurnal Pendidikan Matematika, 08. https://doi.org/https://doi.org/10.31004/cendekia.v8i3.3540

Ripansyah, I., Astuti, I. F., & Widagdo, P. P. (2021). Pemanfaatan augmented reality sebagai media pembelajaran pengenalan sistem tata surya untuk siswa SD dengan metode marker based tracking. Jurnal Ilmiah Ilmu Komputer, 16(2). https://doi.org/http://dx.doi.org/10.30872/jim.v16i2

Suryanti, H. H. S., Kholil, M., & Indriastama, R. (2025). Rancang bangun media pembelajaran interaktif berbasis articulate storyline pada mata pelajaran IPA materi bumi dan tata surya kelas VII SMP Negeri 17 Surakarta. Jurnal Ilmiah Pendidikan Dasar, 10, 3. https://doi.org/https://doi.org/10.23969/jp.v10i03.31235

Suryanti, H. H. S., Moenawar, & Indriastama, R. (2025). Rancang bangun aplikasi game edukasi berbasis mobile untuk mata pelajaran IPA tentang sistem pencernaan manusia untuk Kelas V SDN Madyotaman Tahun Ajaran 2024/2025. Jurnal Ilmiah Pendidikan Dasar, 10, 3. https://doi.org/https://doi.org/10.23969/jp.v10i03.33037

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Published

2026-07-28