PENERAPAN APLIKASI CANVA SEBAGAI MEDIA PEMBELAJARAN PADA MATA PELAJARAN IPAS KELAS IV A DI SDN MARABAHAN 1

Authors

  • Yunia Rohimah Universitas PGRI Kalimantan
  • Jumainah Universitas PGRI Kalimantan

DOI:

https://doi.org/10.23969/jp.v11i03.59126

Keywords:

Canva application, learning media, science, elementary school

Abstract

This research is motivated by the importance of utilizing technology to support a more engaging, creative, and effective learning process. One application that can be applied as a learning medium is Canva. Based on the results of initial observations and interviews at SDN Marabahan 1, it was discovered that the fourth-grade teachers have implemented the Canva application as a learning medium for science and science. The visible application is interactive presentation slides. Therefore, this study aims to further understand the application of the Canva application as a learning medium for the fourth-grade science and science subject at SDN Marabahan 1 and to identify the obstacles faced by teachers in its use. This study uses a qualitative approach with a descriptive research type. The research subjects were the fourth-grade teachers and the principal of SDN Marabahan 1. Data collection techniques were carried out through observation, interviews, and documentation. Observations were used to determine the use of Canva in science and science learning, interviews were conducted with the principal and teachers to obtain in-depth information, while documentation was used as supporting data for the research. Data analysis techniques were carried out through data reduction, data presentation, and drawing conclusions. Data validity was tested using triangulation of techniques and sources. The results of the study indicate that the Canva application has been implemented well as a learning medium for the subject of science in class IV A SDN Marabahan 1. Canva is applied in various forms of learning media such as presentation slides, student worksheets, posters, teaching modules, and interactive games. The learning media created is adjusted to the learning objectives and science materials so that it helps teachers deliver the material in a more interesting, creative, and easily understood by students. The application of Canva also increases student attention and activeness during the learning process. The obstacle faced by teachers in implementing Canva is the limited internet network coverage in the classroom so that teachers use personal quotas so that Canva-based learning media can continue to run well.

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Published

2026-07-27