DAMPAK GAME ONLINE ROBLOX TERHADAP MOTIVASI BELAJAR SISWA STUDI KASUS DI SD NEGERI SETIA DARMA 04
DOI:
https://doi.org/10.23969/jp.v10i03.31758Keywords:
Online games, Roblox games, Learning motivation, Student characteristicsAbstract
This study aims to describe and analyze the impact of the online game Roblox onthe learning motivation of elementary school students. The focus of the study isdirected at changes in learning behavior, consistency of learning enthusiasm, andthe responses of students, teachers, and parents to the habit of playing onlinegames. This study was conducted at SD Negeri Setia Darma 04 using a qualitativeapproach and case study method. Data were obtained through in-depth interviewswith informants consisting of class teachers, parents of students, and fourth gradestudents who actively play Roblox. This study is based on the researchersconcern because of the rampant children playing online games around theresearchers residence. This study aims to determine the impact of the onlinegame Roblox on the learning motivation of students at SD Negeri Setia Darma 04.Downloads
References
Amalia, Nabilla Atika, Lukman Hakim,
and Treny Hera. 2022. “Analisis
Dampak Kecanduan Game
Online Terhadap Motivasi Belajar
Siswa Sekolah Dasar.” Jurnal
Pendidikan dan Konseling 4:
1349–58.
Andriani, Rike, and Rasto Rasto.
2019. “Motivasi Belajar Sebagai
Determinan Hasil Belajar Siswa.”
Jurnal Pendidikan Manajemen
Perkantoran 4(1): 80.
Anggriana, Melia, Lalu Zulkifli, and Sri
Handayani. 2022. “Hubungan
Antara Pemahaman Nilai-Nilai
Pendidikan Karakter Dengan
Hasil Belajar Biologi Peserta
Didik Di SMA Negeri 2 Labuapi.”
Journal of Classroom Action
Research 4(3).
http://jppipa.unram.ac.id/index.ph
p/jcar/index.
Aprianto, Irvandy, and Febrina Dafit.
2022. “Dampak Game Online
Terhadap Pembelajaran SiswaDi Sekolah Dasar.” Scaffolding:
Jurnal Pendidikan Islam dan
Multikulturalisme 4(2): 220–31.
Fatonah, Aisyah Maratul. 2024.
“Membangun Jiwa Kreatif Pada
Tahap Permainan Paralel
Dengan Melalui Game Roblox.”
8(20): 71–75.
Fauzi, Ach. 2019. “PENGARUH
GAME ONLINE PUBG (Player
Unknown’s Battle Ground)
TERHADAP PRESTASI
BELAJAR PESERTA DIDIK.”
ScienceEdu II(1): 61.
Harun, Faradila, and Lukman Arsyad.
2020. “Dampak Game Online
Terhadap Motivasi Belajar
Peserta Didik.” Educator
(Directory of Elementary
Education Journal) 1(2): 139–55.
Sugiyono. 2018. “Metode Kualitatif.” :
13–20.
Surbakti, Krista. 2017. “Pengaruh
Game Online Terhadap Remaja.”
Jurnal Curere 1(1): 29.
http://www.portaluniversitasqualit
y.ac.id:5388/ojssystem/index.php
/CURERE/article/view/20/22.
Unaenah, Een et al. 2020.
“Pengembangan Aplikasi
Pembelajaran Matematika
Tentang Pengukuran Waktu,
Panjang Dan Berat Untuk
Sekolah Dasar.” EDISI : Jurnal
Edukasi dan Sains 2(1):
192–201.
https://ejournal.stitpn.ac.id/index.
php/edisi.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.