DAMPAK GAME ONLINE ROBLOX TERHADAP MOTIVASI BELAJAR SISWA STUDI KASUS DI SD NEGERI SETIA DARMA 04
DOI:
https://doi.org/10.23969/jp.v10i03.31758Keywords:
Online games, Roblox games, Learning motivation, Student characteristicsAbstract
This study aims to describe and analyze the impact of the online game Roblox on
the learning motivation of elementary school students. The focus of the study is
directed at changes in learning behavior, consistency of learning enthusiasm, and
the responses of students, teachers, and parents to the habit of playing online
games. This study was conducted at SD Negeri Setia Darma 04 using a qualitative
approach and case study method. Data were obtained through in-depth interviews
with informants consisting of class teachers, parents of students, and fourth grade
students who actively play Roblox. This study is based on the researchers
concern because of the rampant children playing online games around the
researchers residence. This study aims to determine the impact of the online
game Roblox on the learning motivation of students at SD Negeri Setia Darma 04.
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