PEMANFAATAN MEDIA PEMBELAJARAN KAHOOT BERBASIS HYPERMEDIA PADA PELAJARAN MATEMATIKA KELAS V DI SDN 1 KELAYU UTARA
DOI:
https://doi.org/10.23969/jp.v10i04.35213Keywords:
Kahoot, Hypermedia, Learning Outcomes, MathematicsAbstract
The main problem in this study is the low mathematics learning outcomes of fifth-grade students caused by conventional learning methods and the lack of interactive media utilization among Phase C students at SDN 1 Kelayu Utara. This study aims to determine the effect of using Kahoot-based hypermedia learning media on the mathematics learning outcomes of Phase C students at SDN 1 Kelayu Utara. The research employed an experimental method with a one-group pretest–post-test design. The sample consisted of all 26 fifth-grade students at SDN 1 Kelayu Utara. Data were collected by administering pretests and post-tests in the form of multiple-choice questions. Data analysis was conducted using a normality test with the Lilliefors method and a hypothesis test using a t-test. The results showed that the pretest scores ranged from 30 to 75 with an average of 57.2, while the post-test scores ranged from 50 to 85 with an average of 69.4. Based on the normality test results, the pretest data showed that lcalculated < ltable (0.177 < 0.220), and the post-test data showed that lcalculated < ltable (0.198 < 0.220), indicating that the data were normally distributed. Furthermore, the hypothesis test results showed that tcalculated > ttable (6.982 > 2.120), meaning that the alternative hypothesis (Ha) was accepted and the null hypothesis (Ho) was rejected. Therefore, it can be concluded that the use of Kahoot-based hypermedia learning media has a significant effect on improving the mathematics learning outcomes of fifth-grade students at SDN 1 Kelayu Utara.
Downloads
References
Kementrian Pendidikan dan kebudayaan. (2020). profil pendidikan nasional. Jakarta: Kemendikbud.
Marwah, S. S., & Mahmudah, N. N. (2023). Studi Literatur Kahoot Sebbagai Media Pembelajaran Yang Interaktif. Jurnal PGMI UNIGA (JPU), 2 (2), 42-49
Prawesti, L. N. I., Putro, A. N. S., dkk. (2024). Media Pembelajaran. Klaten: CV Penerbit Lakeisha.
Saputro, F. C., Mansur, H., & Utama, A. H. (2024). Pemanaatan media pembelajaran kahoot dalam meningkatkan minat belajar siswa. Jurnal Riset dan Inovasi Pembelajaran, 4(2), 1300-1309.
Resti, R. A. W., Ma’arif, S., & Syarifuddin. (2024). Pemanfaatan Media Pembelajaran Berbasis Teknologi sebagai Alat untuk Meningkatkan Kemampuan Literasi Digital Siswa Sekolah Dasar. Al-
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.
















