INTEGRASI CODING DAN REALISTIC MATHEMATICS EDUCATION BERBASIS BUDAYA ACEH UNTUK MENUMBUHKAN KREATIVITAS MATEMATIS SISWA SD
DOI:
https://doi.org/10.23969/jp.v10i04.35244Keywords:
coding, RME, Acehnese culture; mathematical creativity, elementary schoolAbstract
This study aims to describe the integration of coding and Acehnese culture-based Realistic Mathematics Education (RME) in elementary school mathematics learning, analyze the learning process that supports the development of students' mathematical creativity, and identify local cultural values that can be adapted in technology-based and realistic learning designs. This study uses a descriptive qualitative approach with an exploratory study design. The research subjects included teachers and students in grades IV–V at an elementary school in Bireuen Regency, Aceh. Data were obtained through observation, interviews, and documentation, then analyzed interactively through the stages of data reduction, data presentation, and drawing conclusions. The results show that the integration of coding and Acehnese culture-based RME can create meaningful, creative, and contextual mathematics learning. The application of local cultural contexts such as Acehnese rumoh motifs and Acehnese cultural values helps students understand mathematical concepts concretely and closely related to their lives. Meanwhile, the application of coding through platforms such as Scratch and Blockly fosters logical and systematic thinking skills and increases creativity in problem-solving. Collaborative and reflective learning reinforces the values of meuseuraya (cooperation) and tameh (politeness), so that students develop not only cognitively but also socially and emotionally. This study concludes that the synergy between local culture, digital technology, and a realistic approach is an effective strategy for realizing meaningful 21st-century mathematics learning rooted in cultural identity. This model can be used as a reference for teachers, schools, and researchers to develop learning innovations based on local wisdom in the digital era.
Downloads
References
Abdi, E., Astuti, I., & Afandi, A. (2023). Analisis Implementasi Realistic Mathematic Education dan Pembelajaran Matematika Berbasis Digital di SMA Pontianak. SAP (Susunan Artikel Pendidikan), 7(3), 347. https://doi.org/10.30998/sap.v7i3.14788
Anwar, K., Kamid, K., Kurniawan, W., Sofnidar, S., & Alrizal, A. (2025). Peningkatan Ketrampilan Berfikir Computational Thinking Dalam Pembelajaran Berbasis Programming-Matematika Menggunakan Menggunakan Scratch. Jurnal JUPEMA, 4(1), 50–60. https://doi.org/10.22437/jupema.v4i1.38084
Awaluddin, A., & Muhamad Sofian Hadi. (2025). INTEGRASI PEMBELAJARAN CODING DAN KECERDASAN BUATAN DI SEKOLAH DASAR: TANTANGAN DAN PELUANG. Julnal Pendidiikan Dasar, 10(1), 1081–1086. https://journal.unpas.ac.id/index.php/pendas/article/view/21753
Firmansyah, F. H., Fajriyah Aldriani, S. N., & Dewi, E. R. (2020). Pengembangan Multimedia Pembelajaran Interaktif untuk Mata Pelajaran Matematika untuk Kelas 5 Sekolah Dasar. Edsence: Jurnal Pendidikan Multimedia, 2(2), 101–110. https://doi.org/10.17509/edsence.v2i2.29783
Gifari, M. K. (2025). Mindful , Meaningful , dan Joyful Learning di PAUD : Sebuah Tinjauan Literatur Sistematis. 1–4. http://e-jurnal.fkip.unila.ac.id/index.php/prosem/article/view/1089
Hayati, R. (2025a). Analysis of Students ’ Self-Efficacy in Solving Mathematical Problem through Problem Based Learning. 6(1), 990–995. https://ejeset.saintispub.com/ejeset/article/view/673
Hayati, R. (2025b). Elementary School Students ’ Perception Towards the Use of Gamification in Realistic Mathematics Education- Based Mathematics Learning. 6(1), 22–30.
Hayati, R. (2025c). Peran Deep Learning Dalam Meningkatkan Keterampilan Pemecahan Masalah Siswa. Jurnal Pendidik Indonesia, 6(1), 29–39. https://jurnalpendidikindonesia.com/index.php/jpi/article/view/72
Hayati, R., Husnidar, H., & Novianti, N. (2024). DAMPAK PEMBELAJARAN BERBASIS BUDAYA DI SEKOLAH DASAR (pp. 1–8). https://doi.org/https://doi.org/10.23969/jp.v9i04.19910
Hayati, R., Kartika, Y., Marzuki, M., Karim, A., & Fachrurazi, F. (2025). Pembelajaran Matematika Modern : Teknologi Gamifikasi dan RME dalam Mengasah Kemampuan Pemecahan Masalah. 7(2), 7–12. https://jonedu.org/index.php/joe/article/view/7923
Hayati, R., Syahputra, E., & Surya, E. (2025). RME-Based Gamification on Students’ Motivation And Learning Outcomes. Proceedings of International Conference on Education, 3(1), 380–386. https://doi.org/10.32672/pice.v3i1.3501
Khairunnisak, C., Johar, R., Maulina, S., Zubainur, C. M., & Maidiyah, E. (2022). Teachers’ understanding of realistic mathematics education through a blended professional development workshop on designing learning trajectory. International Journal of Mathematical Education in Science and Technology. https://doi.org/10.1080/0020739X.2022.2038800
Kusuma, F. D., Salsabila, J. F., Ningtyas, F. A., & Jakarta, K. (2025). Penerapan pembelajaran bermakna ausubel dalam materi pertidaksamaan kuadrat. 3(1).
N. Christi, S. R., & Rajiman, W. (2023). Pentingnya Berpikir Komputasional dalam Pembelajaran Matematika. Journal on Education, 5(4), 12590–12598. https://doi.org/10.31004/joe.v5i4.2246
Rahmadi, J., Wahyu, Y., & Oktari, V. (2024). Implementation of creative problem-solving model with RME approach on mathematics problem-solving ability. Jurnal Elemen, 10(1), 43–54. https://doi.org/10.29408/jel.v10i1.19788
Wahyudin. (2018). Etnomatematika Dan Pendidikan Matematika Multikultural. Prosiding Seminar Nasional Pendidikan Matematika Etnomatnesia, 1991, 1–19. https://jurnal.ustjogja.ac.id/index.php/etnomatnesia/article/view/2290
Zubainur, C. M., Johar, R., Hayati, R., & Ikhsan, M. (2020). Teachers’ understanding about the characteristics of realistic mathematics education. Journal of Education and Learning (EduLearn), 14(3). https://doi.org/10.11591/edulearn.v14i3.8458
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.
















