Main Article Content
Abstract
Geometry learning, particularly plane geometry topics at the elementary school level, still faces various challenges, especially related to students’ understanding of abstract concepts and low learning motivation. Conventional instructional media that rely mainly on textbooks and verbal explanations are often insufficient to accommodate the learning characteristics of elementary school students who require concrete visualization and direct interaction. This study aims to examine students’ responses to the use of Heyzine flipbook-based interactive media in plane geometry learning at the elementary school level. This study employed a descriptive survey design involving a single class of second-grade elementary school students to evaluate students’ responses toward the implementation of Heyzine-based interactive media in plane geometry learning.The research instrument was a student response questionnaire covering aspects of presentation, content, and language. Data were analyzed using descriptive percentage techniques. The results showed that the Heyzine-based interactive media obtained a feasibility percentage of 93.33%, which was categorized as very feasible. Overall, these findings indicate that Heyzine flipbook-based interactive media can effectively support plane geometry learning and enhance students’ interest and conceptual understanding, future studies are recommended to investigate the effectiveness of Heyzine-based media on students’ learning outcomes through experimental research designs involving larger samples and different educational levels.
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Copyright (c) 2026 Sandy Ihsan Amarulloh Ihsan, Puji Lestari

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
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References
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
Arsyad, A. (2020). Media pembelajaran (Revised ed.). Jakarta: Rajawali Pers.
Battista, M. T. (2018). The development of geometric and spatial thinking. In F. K. Lester (Ed.), Second handbook of research on mathematics teaching and learning (pp. 843–908). Charlotte, NC: Information Age Publishing.
Clements, D. H., & Sarama, J. (2018) Learning and teaching early math: The learning trajectories approach (2nd ed.). New York, NY: Routledge.
Çetin, E., & Demircan, H. Ö. (2020). The effect of interactive digital learning materials on elementary students’ mathematics achievement and motivation. International Journal of Instruction, 13(3), 109–126.
Fraenkel, J. R., Wallen, N. E., & Hyun, H. H. (2019). How to design and evaluate research in education (10th ed.). New York, NY: McGraw-Hill Education.
Fosnot, C. T. (2018) Constructivism: Theory, perspectives, and practice (2nd ed.). New York, NY: Teachers College Press.
Hidayat, R., & Irawan, A. (2021). Students’ responses toward interactive digital learning media in elementary schools. Journal of Primary Education, 10(2), 98–107.
Huang, Y. M., & Chiu, P. S. (2021). The effectiveness of interactive digital learning environments on students’ conceptual understanding. Computers & Education, 164, 104121. https://doi.org/10.1016/j.compedu.2021.104121
Hwang, G. J., Wu, P. H., & Ke, H. R. (2018). An interactive concept map approach to supporting mobile learning activities. Computers & Education, 57(4), 2272–2280.
Kervin, L., & Mantei, J. (2021). Digital tools and children’s learning: A critical review. Computers & Education, 165, 104149.
Kurniawan, D., & Purnomo, E. A. (2022). Digital flipbook-based learning media development to improve elementary students’ learning motivation. Journal of Educational Technology, 16(2), 145–156.
Lai, C. L., & Hwang, G. J. (2020). A self-regulated flipped classroom approach to improving students’ learning performance in mathematics. Computers & Education, 160, 104034.
Mayer, R. E. (2020). Multimedia learning (3rd ed.). Cambridge: Cambridge University Press.
Moreno, R., & Mayer, R. E. (2018) Interactive multimodal learning environments. Educational Psychology Review, 19(3), 309–326.
National Council of Teachers of Mathematics (NCTM). (2020). Principles to actions: Ensuring mathematical success for all. Reston, VA: Author.
Nikou, S., & Economides, A. A. (2019). Mobile-based interactive learning: Effects on students’ motivation and achievement. Educational Technology & Society, 22(2), 78–91.
Nurhayati, S., & Hadi, S. (2021). Analysis of elementary students’ difficulties in learning plane geometry. Jurnal Pendidikan Matematika, 15(1), 33–44.
OECD. (2019). Innovating education and educating for innovation: The power of digital technologies and skills. Paris: OECD Publishing.
Prensky, M. (2018). Teaching digital natives: Partnering for real learning. Thousand Oaks, CA: Corwin.
Putri, R. I. I., & Sari, P. R. (2021). The effectiveness of digital flipbook media in mathematics learning. Journal on Mathematics Education, 12(3), 457–470.
Rahmawati, D., Lestari, I., & Fitria, Y. (2022). Interactive learning media based on digital flipbooks to enhance students’ conceptual understanding. International Journal of Instruction, 15(2), 123–138.
Rizal, S., & Yusof, Y. M. (2018). Digital learning materials and students’ engagement in mathematics learning. International Journal of Academic Research in Business and Social Sciences, 8(12), 1120–1132.
Sanjaya, W. (2019). Perencanaan dan desain sistem pembelajaran. Jakarta: Kencana.
Schindler, L. A., et al. (2017). Computers in education: A meta-analysis. International Journal of Educational Technology in Higher Education, 14(1), 25.
Slavin, R. E. (2020). Educational psychology: Theory and practice (13th ed.). Boston, MA: Pearson Education.
Sugiyono. (2021). Metode penelitian kuantitatif, kualitatif, dan R&D. Bandung: Alfabeta.
Sung, Y. T., Chang, K. E., & Liu, T. C. (2016). The effects of integrating mobile devices with teaching and learning. Computers & Education, 94, 252–275.
Suryani, N., Setiawan, A., & Putria, A. (2018). Media pembelajaran inovatif dan pengembangannya. Bandung: Remaja Rosdakarya.
Teo, T., Fan, X., & Du, J. (2021). Technology acceptance among primary students. Educational Technology Research and Development, 69, 2675–2695.
Van de Walle, J. A., Karp, K. S., & Bay-Williams, J. M. (2019). Elementary and middle school mathematics: Teaching developmentally (10th ed.). New York, NY: Pearson.
Wahyudi, & Anugraheni, I. (2017). Strategy to improve students’ mathematical understanding using interactive learning media. International Journal of Science and Research, 6(8), 1114–1119.
Wu, T. T., & Huang, Y. M. (2022). Interactive digital media in elementary mathematics learning. Journal of Educational Computing Research, 60(3), 743–769.
Yusuf, I., & Widyaningsih, S. W. (2020). Implementing e-learning-based virtual laboratory media to students' metacognitive skills. International Journal of Emerging Technologies in Learning (iJET), 15(5), 63-74. Akses Artikel di iJET
Zhang, D., Zhou, L., Briggs, R. O., & Nunamaker, J. F. (20018) Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness. Information & Management, 43(1), 15–27.
