S2 EFEKTIVITAS MICROLEARNING DAN MEDIA GAMIFIKASI TERHADAP KETERLIBATAN DAN HASIL BELAJAR SISWA
DOI:
https://doi.org/10.23969/jp.v10i04.37901Keywords:
Microlearning, Gamifikasi, Hasil Belajar, Keterlibatan, Meta-AnalysisAbstract
Meta-analisis terhadap empat studi yang memenuhi kriteria inklusi menggunakan model Random Effects menunjukkan efek gabungan signifikan dengan nilai pooled effect 1.536 (95% CI: 0.839–2.234; t(3) = 7.01; p = 0.006), serta prediction interval 0.349–2.723 yang menandakan kemungkinan variasi efek pada studi mendatang. Uji heterogenitas menghasilkan Q(3) = 6.63 (p = 0.085), dengan τ = 0.302 dan τ² = 0.091, menunjukkan heterogenitas rendah hingga sedang. Analisis sensitivitas mengidentifikasi satu studi berpengaruh, namun tidak mengubah arah maupun signifikansi efek gabungan, dan hasil Baujat Plot serta Profile Likelihood mengonfirmasi bahwa estimasi tetap stabil. Secara keseluruhan, meta-analisis ini menghasilkan efek gabungan yang signifikan, robust, dan valid meskipun terdapat variasi antarstudi, sehingga dapat menjadi dasar bagi penelitian lanjutan dan pengambilan keputusan berbasis bukti.
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